![]() ![]() 30) - Plasma damageĭoom3_sk_plasmagun_ammocapacity (def. 75) - Grenade explosion damageĭoom3_sk_plasmagun_damage (def. 125) - Rocket explosion radiusĭoom3_sk_grenade_damage (def. ![]() 100) - Rocket explosion damageĭoom3_sk_rocketlauncher_radius (def. 25) - Chaingun damageĭoom3_sk_rocketlauncher_damage (def. 12) - Machinegun damageĭoom3_sk_chaingun_damage (def. This mod Done by Doomero has all of the doom 3 weapons converted to doom 2 sprites and is a pretty good looking mod from experience. 15) - Shotgun damageĭoom3_sk_machinegun_damage (def. 15) - Pistol damageĭoom3_sk_shotgun_damage (def. Default is multiplayer valuesĭoom3_sk_pistol_damage (def. You can modify them with these convars or change them over in Utilities menu. It is designed to bring all of the enemies, weapons and environment elements from Monolith Productions Blood to the Doom engine, creating a crossover of both game universes.It was developed by Spanish indie studio Bloom Team and released via Mod DB on October 31, 2019.New and updated weapons are included, such as a revolver, grenades or an upgraded chaingun. Doom3_crosshair (1 or 2) - Doom 3 crosshair with hit checker or just white stripesĭoom3_firelight (1 or 0) - enable/disable light effectsĭoom3_smokeeffect (1 or 0) - enable/disable weapon smoke effectĭoom3_onlydoomflashlight (1 or 0) - disable standard flashlight, players have to use Doom3 oneĭoom3_restrictbfg (1 or 0) - disables BFGĭamage values in ID Software games differs in singleplayer and multiplayer.
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